Audeze Mobius Headset Review – All Purpose, High Quality

There’s something to be said for premium audio technology.

The post Audeze Mobius Headset Review – All Purpose, High Quality appeared first on PlayStation LifeStyle.

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Random: $10,000 Pokémon Competition Winner Reportedly Found To Have Violated The Rules

Talk about putting your foot in it.

Back in October, clothing brand Uniqlo hosted a competition which asked Pokémon fans to design a new t-shirt. The winner was to receive a lovely $10,000, a special trophy, invitation to an award ceremony in Tokyo, and even an invitation to the 2019 Pokémon World Championships.

Earlier today, that very winner was announced. Chinese artist Li Wen Pei took home the cash by submitting the Magikarp and Gyarados design you can see below. As an added bonus, the shirt was also revealed to be wearable in the upcoming Pokémon Sword and Shield games for Switch; incidentally, this appears to give more weight to the idea that character customisation will indeed play a part in the new games.

Read the full article on

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The Division 2’s Raid Took Console Players 3 Days To Beat

Funny To A Point: The Division 2 Is Actually Fun – At Launch!

Raids in The Division 2 were always meant to be tough. But seeing how even the most accomplished of players have handled the challenge, Ubisoft may be reconsidering the difficulty, especially when it comes to console. PC players were the first to complete a raid — five hours after Operation Dark Hours’ launch. As for console players, it took three days.  Players were split between wanting the raids to cater more towards those that don’t have hours on end to play, while the other side embraced the challenge wholeheartedly.

A huge factor is PC players using a keyboard and mouse, which has quicker aiming and sleeker movement compared to console controllers. Ubisoft is taking this into consideration and has come forward on Reddit addressing the concerns of the challenge. The company has claimed the raids are supposed to be the game’s toughest challenge yet, but “That said, raid difficulty is certainly feedback that we have been looking at since the release of Dark Hours, and it is not outside the realm of possible that tweaks will be made moving forward”.

This is not a confirmation changes will be made but it does point to the possibility that the company is considering tweaking the difficulty.

[Source: Eurogamer}

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Xbox Head Phil Spencer Addresses Toxicity In Gaming And Outlines A Plan To Combat It

In a newly published op-ed by Phil Spencer, the Xbox executive outlines the Xbox team’s plans to fight toxicity in gaming. Leading with a short anecdote about how gaming served as a portal for him and his father to begin programming, Spencer then transitions into the two “fundamental truths” he holds about gaming: Gaming is for everyone, and it should protect everyone who partakes in it.

“If you imagine gamers as predominantly men and specifically teen boys, think again,” Spencer says. “We are a 2.6 billion-person strong community of parents playing with our kids, adventurers exploring worlds together, teachers making math wondrous, grandmothers learning about their grandchildren through play, and soldiers connecting with their folks back home. Most gamers today are adults; nearly half are women.”

Spencer continues to overview the ways games and gamers have been “dismissed or maligned,” offering counters to this viewpoint with multiple studies showing the mental, social, and academic benefits gaming offers both children and adults.

“Gaming is uniquely designed for equality,” Spencer says. “We don’t just walk in someone’s shoes – we stand on equal footing, regardless of age, education, socioeconomics, race, religion, politics, gender, orientation, ethnicity, nationality, or ability.”

Spencer then outlines his and Xbox’s plan to combat toxicity. The first step, says Spencer, is to expand the reach and scope of the Xbox Safety team, nicknamed the “Defenders of Joy.”

“A welcoming community is the key to a safe community,” Spencer says. “Our 150,000 Xbox Ambassadors – community leaders, stewards, and allies – will be engaged to embark on new community missions to help create an inviting and safe environment for all gamers.”

Additionally, Spencer delves into content moderation for children and teens, citing workshops and online resources Microsoft has offered to parents looking to protect their children from adult content or online harassment. Spencer also mentions the upcoming “Gaming Summer Camps,” where children can be offered “new ways to explore life skills and practice healthy habits that can be used in gaming and everyday life.”

“We’re innovating now in these and other concrete ways to reduce, filter, and develop a shared understanding of toxic experiences, and to ultimately put our community of gamers, and their parents or guardians, in control of their own experiences,” Spencer says.

According to Spencer, Microsoft intends to share this technology and knowledge with police and other technology companies to create a safer universal gaming space.

Closing his statement, Spencer cites the approaching launch of streaming services such as Microsoft’s Project Xcloud, as well as the Apple Arcade and Google Stadia, to stress the importance of immediate improvements to player safety from abuse and harassment.

“Our industry must now answer the fierce urgency to play with our fierce urgency for safety,” Spencer says. “We invite everyone who plays games, and industry partners, to join us in following these principles to help unify the world and do our part: make gaming accessible for everyone and protect gamers, one and all.”

[Source: Microsoft via The Verge]

Xbox’s supposed willingness to share its safety resources with other tech companies is a good move, and continues the trend of Xbox listening to its fans. Toxic culture in games isn’t going away any time soon, but if Spencer’s promises are followed through, there might be more resources for people to fight it.

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Tfue sues FaZe Clan over “illegal gamer contract”

Turner Tenney, better known as Tfue, joined esports group FaZe Clan in 2018. Now Tfue has filed suit against FaZe Clan over unfair business practices and violation of California law in regards to his own contract. The complaint alleges that FaZe is siphoning as much as 80% from the player’s earnings from third-party deals, and that he was encouraged to participate in illegal gambling and underage drinking while living at a FaZe Clan home in Hollywood Hills. “That Gamer Agreement is grossly oppressive, onerous, and one-sided,” attorney Brian Freedman argues in the complaint, as detailed by the Hollywood Reporter. “Faze Clan uses its illegal Gamer Contracts to limit Tenney to deals sourced exclusively by Faze Clan and to prevent Tenney from exploring deals presented by others; deals that are potentially superior to deals procured by Faze Clan; and deals that are not saddled with an eighty percent (80%) finder’s fee.” Freedman argues that “these gamers are artists, entertainers and content creators – they perform, they act, they direct, they edit and they stream.” Thus, Freedman suggests esports pros are artists under the definition of California’s Talent Agency Act, and that FaZe Clan is acting unlawfully by performing the role of a business agent without proper licenses.

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Hell Is Other Demons double-jumps onto Steam

Released last month on Kongregate’s new store Kartridge, Hell Is Other Demons makes the hop to Steam today. It’s  a neat-looking platform shooter by Cuddle Monster Games, and a fast, twtichy (although not especially hardcore) arcade game about bouncing around arenas in hell, blatting waves of demons and spending your gathered hell-dollars on upgrades to […]

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