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frankzappa

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  1. Amazing Strange Rope Police – Vice Spider Vegas is a fantastic city simulator game in which you get to control a superhero that is like Spiderman. You can choose to become a superhero and save the day, or you can be the bad guy and become a supervillain instead! The 3D graphics in this game are immense, and the huge city you can explore is vast and full of surprises. You can use a myriad of superhero moves such as a web shot, building climb and laser beam too! To top it all off, you can choose from a range of different superhero costumes too. Which path will you choose? Release Date The game was initially released on Android in October 2017. The WebGL version has been available since December 2018 and can be played here on CrazyGames. Developer Amazing Strange Rope Police - Vice Spider Vegas was made by HGames-ArtWorks. Features Visually stunning HD 3D graphics Fully functional Spiderman character that can shoot web to swing, climb building, and even shoot a powerful laser Various Spiderman costumes to use Missions to accomplish Free to roam Platforms Amazing Strange Rope Police - Vice Spider Vegas is a web browser game. It's also available as an Android app. More Information About Amazing Strange Rope Police Amazing Strange Rope Police is a fantastic spiderman games game. Check it out here on CrazyGames, free of charge. Amazing Strange Rope Police is made with WebGL technology to run smoothly in all modern browsers. The game is available as a WebGL game and as an Android app. One of the many nice things about playing Amazing Strange Rope Police here is that it is available in full-screen. HGames-ArtWorks created Amazing Strange Rope Police. It has received 1,557,165 plays and has been rated 9.3 / 10 by 18,692 people. Did you like playing this action game? Then check out our other spiderman games or Spider-Man: Hazards at Horizon High and Momentum. Mobile Apps crazygames.com
  2. 10: Bookworm Adventures Deluxe Developer: PopCap Games Publisher: PopCap Games Once upon a time, a prolific generator of genuinely great puzzle games said, “Hey, look at our word spelling game Bookworm – you know what’s wrong with it? It doesn’t feature a green worm fighting Greek mythical beasts!” After the applause died down, PopCap got to work and created one of the most brilliantly executed, strange and silly puzzle games ever released: Bookworm Adventures. (And its follow-on sequel, Bookworm Adventures 2.) In a style a little bit similar to 10,000,000, Bookworm Adventure’s screen is split in two. At the top you’ve Lex the worm, squiggling inexorably to the right, encountering an array of daft enemies with special skills and attacks, and at the bottom a 4×4 grid of lettered tiles. You are tasked with spelling out words from those tiles, the longer the word the more powerful the attack. Along the way you gather special items that allow extra abilities, most impressively, allowing specific types of words to do extra damage. Animal words, say. That sort of thing. There’s a silly story, a lot of very entertaining banter, and most of all, the enormous pleasure of spelling ace words to ultra-thwack enemies in their stupid faces. And it’s cleverly designed too, such that those with less wordy skills can still satisfyingly complete the game, while the more sesquipedalian will see bigger, more explosive results along the way. Few puzzle games are as hilarious, or as superbly crafted. rockpapershotgun.com
  3. frankzappa

    Gunpoint

    9: Gunpoint Developer: Suspicious Developments Publisher: Suspicious Developments Gunpoint does two important jobs on this list. Firstly, it’s a bloody great puzzle game that absolutely everybody should play. Secondly, it stands as a totem to all the wonderful 80s Speccy, Amiga and ST puzzle games that are unplayable today. It’s a puzzle game that feels timeless, partly thanks to its superb pixel graphics, and partly because the stealthy burgling feels like a good idea that could have happened at any point. Given a series of missions, you’re tasked with breaking into buildings, stealing items, taking out guards, and most importantly, rewiring. At any point you can scroll your mousewheel, and then rewire a building to your advantage, using the superbly clean and simple method of drawing lines from switches to doors, lights, and so on. And in doing so, improvise your own traps to lure guards, create safe, silent pathways, or trap people where you want to keep them. Then RUN AND JUMP THROUGH A WINDOW. The innovative controls are already being copied by games, something developer Tom Francis fully endorses. Play it and you’ll see why. rockpapershotgun.com
  4. 8: The Talos Principle Developer: Croteam Publisher: Devolver Digital It’s probably fair to say that we weren’t expecting the creators of Serious Sam to bring out the best first person puzzle game since Portal. More known for going out of their way to create games that are dumb, this time they set out to make something exceptionally clever. The contrived setting – you’re a robot attempting to complete a set of tasks in a broken down, overgrown outdoor facility, while attempting to discern what happened there, and indeed, what humanity is – works splendidly for presenting dozens of intriguing puzzles. Aiming beams of light, freezing floating enemy bots, removing forcefields, and negotiating impossible mazes, all contributes toward that important goal: collecting tetromino puzzle pieces. Gather enough, and you can use them to solve a simple puzzle to open new skills and the next section of the game. But as you go, you’ll encounter computer terminals that will ask you peculiar questions, seemingly going through some sort of existential crisis, exploring notions of what it is to be alive, to be real. This stupendous writing is the work of Tom Jubert and Jonas Kyratzes, and it adds an astonishing amount to an already superb puzzle game. rockpapershotgun.com
  5. 7: Scribblenauts Unlimited Developer: 5th Cell Media Publisher: Warner Bros. While most videogames are created using programming language and game engines, Scribblenauts is carved out of magic. There’s no other explanation for how this impossibly wonderful series of games could possibly work. You play Max, a little cartoon boy, who has a magic notebook. Anything he writes in it is created as an interactive object/living thing in his world. “Anything?” you ask incredulously? Well, almost, yes. How 5th Cell managed to not only draw and animate, but also provide meaningful application in reaction to the world, for every damned noun in existence can’t really be explained without resorting to the dark arts. In its early incarnation on Nintendo DS, it was a brilliant idea, but it didn’t know what to do with itself. By the time it reached PC in the form of Unlimited, that issue had been resolved by offering larger, more open levels, where your improvised madness can support getting bored of trying to achieve set goals and just seeing who would win in a fight between Cthulhu and God. Of course, the magic does get burst when you stumble on a word that isn’t in the game, which is always a sad moment. But then you’re back riding on a velociraptor, seeing if you can create a waterfall to blow out the candles on a birthday cake, and everything is joyful again. rockpapershotgun.com
  6. frankzappa

    Peggle

    6: Peggle Developer: PopCap Games Publisher: PopCap Games Peggle is a pretty special game to these parts. Its 2007 release coincided with our being born into existence, and we all fell in love with it. (Although some more correct people than others pointed out that Bookworm Adventures was the deeper game.) In fact, for a year or so, all download sizes on the site were measured in “how many Peggles”. Inspired by the predominantly Japanese Pachinko, it was the first time the toy, originating in 1920, had been interpreted for videogames. And gosh, it was done with aplomb. A screen is filled with blue and orange pegs, at which you fire a silver ball, which pings and bounces between them, removing them as it hits. The aim being to clear each screen with a limited number of balls. As you progress through levels, new special skills are added, giving you a bit of variation, and an extra element of skill, to what is – really – a puzzle game based mostly in luck. In fact, we can return to the whole Bejeweled argument about whether this should really count as a “puzzle” at all – is it just an arcade game? The answer: shush, it’s in our Top 25 puzzle games, and you can like it or lump it. Go to your room. It’s splendid, funny, filled with bright, cheerful noises and graphics, although you’ll never want to hear bloody Ode To Joy ever again after playing it through. Excuse us a moment, we now need to go have a game of Peggle. rockpapershotgun.com
  7. 5: Lemmings 2: The Tribes Developer: DMA Design Publisher: Psygnosis The explanation for the lack of an official Lemmings release for mobile sadly lies in the hands of Sony, who won’t let anyone else make one, and won’t make one themselves. These classic puzzle games would work perfectly on such devices, though the last time it was seen was in 2006 on the PSP. But fortunately you can still play it on PC today. If you missed it at the time, Lemmings was a game about seeing how many of the green-mopped little blighters you could safely navigate across a level as they aimlessly marched left or right until an obstacle or death stopped them. Lemmings could be assigned particular tasks, like digging or building or floating or blocking, attempting to stop them flinging themselves down holes or into fires. The puzzles were based on figuring out how to get enough of your crew to the exit with a limited number of skills to be assigned, and a limited number that could be sacrificed. It was all superbly balanced, and got really very tricky. We’ve picked Lemmings 2 because, well, it was the best of the two good ones. The “Tribes” refers to the twelve different groups of Lemmings, with their differing abilities, offering a lot more variation, and more satisfying puzzles. Although, being honest, nostalgia would make me pick Christmas Lemmings, as that was the entirely free treat that I spent the most time playing. rockpapershotgun.com
  8. 4: Puzzle Quest: Challenge Of The Warlords Developer: Infinite Interactive Publisher: D3 Publisher So here we are. The puzzle game that united the casual with the hardcore, match-3 with RPG, old with new with old again. A game that, from nowhere, pointed out that these two genres go well together. A million copies, clones and even its own sequels later, and still nothing beats the original Puzzle Quest. What made it – and indeed still makes it – work is that it remembers to be an RPG first, a match-3 game second. But like many RPGs, the emphasis of the game is on the fighting, so the core of what you do is match-3. Does that make sense? Ah well. The point is, it doesn’t feel like a Bejeweled clone with a bit more story attached. It feels like a complete game, that has a Bejeweled-inspired combat system. As you match your 3s, 4s and so on, you’re gathering mana to cast spells, and attempting to match tiles that wound your opponent. The further you get, the more spells you can acquire, and the more complex battling becomes. There are different classes to pick at the start, which offers a different selection of special abilities, subtly changing how you’ll approach fights. And different enemy types need to be combated in different ways. Along your journey you’ll also encounter other puzzle types using the tiles, and eventually be taming enemies as pets, riding into battle on the backs of giant rats, and saving princes and princesses from baddies. It’s daft, but it’s also enormous, meaning there’s so much to do and so many excuses to be back at that match-3 screen, playing more tactically than the genre usually suggests. rockpapershotgun.com
  9. 3: Hexcells Infinite Developer: Matthew Brown Publisher: Matthew Brown It’s really hard to overstate just how good Hexcells is. For puzzle purist aficionados, let me put it this way: imagine if Japanese publisher Nikoli were to announce a brand new, digital-only puzzle design. It’s that strong. For everyone else, let me put it another: it’s so bloody clever. A screen of yellow hexagon tiles, with scant information about which need to be turned blue, and which need to be destroyed. Your task is to figure out which are which, in a manner that’s most easily compared to the joys of Picross, but with the logic of Minesweeper. But wait, come back – while there are some fair Minesweeper comparisons, they are few, and the game is in fact almost nothing like that atrocious piece of crap luckfest. This is a meticulous, deeply intelligent puzzle game, demanding you stretch yourself, constantly learning new tricks, new techniques for fathoming available moves. The first Hexcells was a revelation for me. As a Picross, Kakuro and Slitherlink devotee, it was like being given the greatest puzzle present of all time – a new approach to logic puzzling, that can’t work on paper (since deleted cells can reveal new information), that is tougher than my other puzzling addictions. When Hexcells Plus appeared, offering another huge pile of puzzles, this time picking up the difficulty where the first left off, I was in Puzzle Heaven. The second game introduces more complicated instructions, new ways to learn which tiles can be painted or removed, and made thing so much deeper. But I’ve picked Hexcells Infinite here, because it’s this third and final game in the series that refines the puzzles to their absolute peak. It introduces no new rules, but forces you to be even more inventive and think even deeper about how to apply them to succeed. Oh, and it has a puzzle generator that will offer you the small matter of 10 million more puzzles to play once you’ve finished the curated collection. It’s certainly worth playing all three, and starting at the start, and you can get the lot for £6. It’s simply the finest logic puzzle game to have appeared on a computer. rockpapershotgun.com
  10. frankzappa

    Portal

    2: Portal Developer: Valve Publisher: Valve Well, it was going to be no. 1 or 2, wasn’t it? And how could it not be? Valve’s sublime first-person puzzle game that broke the laws of physics, made us fall in love with an inanimate cube, and had everyone making stupid jokes about cakes and lies for a year afterward. And that song. Famously born from a student project called Narbacular Drop, the Portal team was staffed with those students, led by Kim Swift, and with writing from Eric Wolpaw. The result was something utterly astonishing. Even more remarkable to reflect upon today, it wasn’t even given its own distinct release. Portal arrived via Valve’s Orange Box, the ‘other’ game alongside the hugely anticipated Half-Life 2: Episode Two and Team Fortress 2. About three hours long, with no pedigree, it was almost like the bonus freebie chucked in. But despite the obvious massive success of the other two components, it was Portal that would leave the deepest impression on the world of videogames. Fire one portal on a surface, a second on another, then walk through one to appear out of the other. Now apply that to so many inventive puzzles, while being berated by a detached, cruel robotic voice, sarcastically criticising your attempts. We’ve picked Portal rather than Portal 2, about which there is certainly room for good argument. Portal 2 is a much larger and even funnier game, with multiple characters, menacing potatoes, and new puzzle types with magic paints. It’s absolutely, unquestionably, an incredible game. But there’s something that just feels more special about the original. It’s so perfect, so neatly contained, the exact right length for what it wants to be, with it’s amazing mid-point twist and sense of powerful escape. And yes, oh yes, that song. That amazing song. rockpapershotgun.com
  11. 1: World Of Goo Developer: 2D BOY Publisher: 2D BOY Yes indeed, RPS’s number one puzzle game of all time is World Of Goo. As indeed it has been since the day it was released back in 2008. As I started my review of the game in September that year, “This is something special.” World Of Goo is, essentially, a puzzle game in which blobs placed near each other form rigid bonds, and from these towers, bridges, and other improvised constructions can be built. But to describe the game by its mechanics is to entirely miss what it’s like to play. Perhaps not immediately. From the start, you’re welcomed by its overwhelmingly lovely bright, audacious cartoon design, and then asked to do just as described: build simple towers and bridges. Once constructed, the other goo balls can squiggle along the structures, and escape through a pipe, to… freedom? As they move, they yelp and cheer and chatter their nonsense language, and immediately you’ll love them. Those that are sacrificed for structures are noble heroes. You want to use the minimum number not to get the highest possible score, but to preserve as many of the gorgeous things as is possible. Then it starts to add. Each chapter of the game introduces new goo types, some reusable, some that only dangle, balloon goos, fire goos, and each seems to have a distinct personality type. The puzzles start to change too, introducing new elements, changing things up every time you start to feel like you’ve mastered it, and constantly surprising you with its new inventive ideas. And all through this, it’s impossible not to notice that it’s about something more. There’s a sadness, and indeed an anger, to the game. As you progress through the season-themed chapters, amongst the hilarious humour, an ennui becomes increasingly apparent, even as the puzzles become more complicated and entertaining to solve. And ho boy are they entertaining. Again, to quote myself, “This is a game that nudges you into having a great idea, rather than ever telling you what to do. You get all the glory.” The music is incredible, the sound effects are some of the best and most well applied in gaming history, the design is outrageously good. And most of all, the puzzles are utterly perfect. It’s this magical, wondrous thing, never expanded upon, never sequeled, and most likely never will be. It exists as it is, and that’s fearfully and wonderfully made. World Of Goo is sublime, utterly beautiful, and incredibly smart. It is the pinnacle of puzzle gaming. rockpapershotgun.com
  12. When it comes to real-time strategy games, the Total War series stands the test of time. But in the case of Total War: Three Kingdom, developer Creative Assembly went above and beyond expectations to craft the best game that the franchise has ever seen over the course of two decades. At its most basic level, it explores the Chinese Three Kingdoms period in a respectful and absolutely gripping manner. Real-world heroes like Liu Bei stand in for iconic figures from Western history for a massive, complex game with a campaign mode as fascinating and endlessly entertaining as its singular battles. With a setting that works well with the Total War brand and balanced mechanics to level it all out, it's a remarkable showcase of not only developer talent but the massive potential for the genre as well. Even if you find the setting uninteresting, you might change your mind after a few rounds of battle. lifewire.com
  13. For those players who look at the Ancient Roman Empire and wish they could participate in it in some way, there's Imperator: Rome. It's a vast experience that primarily focuses on nation-building and empire accruing. Because of that, it can be quite daunting at times. You have to keep an eye on a lot of things such as how best to develop your population, but also best to keep them happy. An unhappy population can lead to treachery and rebellion which anyone with a brief knowledge of history will know never leads to a good ending for the leader. Combat also plays a significant role here with each culture having a different way of waging wars, so your choice at the outset of which clan to use makes a big difference in the long term. Just to give you even more things to consider, you also need to manage the Senate and keep court together and well controlled. Plus, there's the matter of investing in infrastructure and maintaining your resource bases. The game has over 7000 cities to discover, along with over 83 different regions so you're definitely going to have plenty of time to sink into the world of Imperator: Rome. lifewire.com
  14. Keen to blow stuff up but also want to think ahead and plan your moves carefully? X-COM 2 is the game for you. Part of a franchise that's been around since the 1990s, it focuses on the efforts of a military organization trying to fight off an alien invasion. Oftentimes, that means levels play out much like a game of chess. You and the AI enemy take turns to position your troops and trying to snipe at them from a distance. Cover plays a hugely valuable role here with a soldier out in the open pretty much destined to be killed. It's important to think ahead and work out safe routes to get near enough to the enemy to be able to take them out. That's made all the tenser by the fact that your soldiers can die permanently (depending on the difficulty level you set) meaning you can feel surprisingly sad at the death of a loyal part of your squad if you screw up. The soldiers can be upgraded along with your base so that you end up more powerful and with better equipment and weaponry. There's no focus on resources gathering here though, unlike other strategy games, with the emphasis squarely on combat. If you're keen to fight first, talk later, this is the strategy game for you. lifewire.com
  15. Economic warfare is the name of the game in Offworld Trading Company - a game that tackles strategy from a more original perspective than most. Set on Mars, players are placed in charge of one of four off-world trading companies. It's down to their shrewd business skills if they want to become the winner. This is achieved by buying a majority stake in every off-world trading company in the game and it's far from a simple task. The key to success mostly comes down to resource gathering. The game has 13 different resources including materials such as water, aluminum, iron, silicon, carbon, as well as more complicated ideas such as Hydrolysis reactors which can break water apart into oxygen and fuel. How the resources work out for you depend on how the game plays out. As in other forms of business, supply and demand fluctuate constantly so it's down to you to figure out when to buy and sell and how best to work your way up in the trading world. The underground black market also plays a part if you want to get your hands a little dirtier with the option to purchase things like underground nukes that can wipe out resources before your opponents reach them, or arrange mutinies to slow them down further. There's a keen sense of real science and real economics here which makes Offworld Trading Company more distinctive than most. In particular, it'll really grip those with an active interest in financial systems or business ethics. lifewire.com
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