Discussion on the Massively Multiplayer Online Games, which are played over a LAN (local area network) or via the Internet. Players use a network and interact with other players in the virtual game room.
Discussion on the Simulations Games, which are games that involve taking control of real-world vehicles, including tanks, ships, and aircraft. You learn how to control these vehicles, and use simulation games that can also be used to train professionals
Discussion on the Real-Time Strategy Games, which are a sub-genre of strategy video games in which the game does not progress incrementally in turns, but move in real-time. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Discussion on the Puzzle Games, which make up a unique genre of video games that emphasize puzzle solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, and word completion.
Discussion on the Action Games, which are a genre of games that emphasizes physical challenges, including hand–eye coordination and reaction-time. Complete challenges by fighting with enemies, and use a character of your choice to represent yourself and jump into the action.
Discussion on the Stealth Shooter Games, in which the player primarily uses stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguise.
Discussion on the First Person Shooters Games, which are a genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.
Discussion on the Sports Games, which are a genre that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport , whilst others emphasize strategy and sport management.
Discussion on the Role-Playing Games, where the gamer get to act out the part of the main character, be the hero, etc., and make decisions that go along with the games’ story lines. Many of these games have narrative guides.
Discussion on the Educational Games, which are explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment.