When you decide to make a post-apocalyptic survival action game, you’re choosing to live in that brutal world for years. Developing something so ambitious — that balances challenging, surprise encounters with cannibalistic foes and rewarding exploration — is a little crazy. We sat down with Jeff Ross and John Garvin, Creative Director / Writer and Game Director on Days Gone to get into their headspace on the road to the April 26 launch. What we discovered was a crew of talented, time-tested devs that are absolutely driven by their open-world vision.
Bend, Oregon — Where the Magic Happens
“John and I would be in his office and I would look out the window and say, ‘What if the zombie apocalypse happened, and we were right down there. What would we do?’ I think asking that question — ‘Well, if I was here in this part of town when the apocalypse hit, what would I do?’ — people had some pretty dark ideas about what they would do and how awesome they would be at surviving.”
The Bikers of Bend
“And we thought, ‘Okay, the motorcycle, that hasn’t really been a focus of games in the past.’ And we have a bunch of guys in the studio who ride bikes. So that became our original pitch: ‘Hey, an open-world game with a bike and the undead.’ Except they weren’t the undead, they were Freakers.”
The Drive to Create Days Gone
You don’t have to wait long to experience the fruits of Bend Studio’s labor of love — Days Gone hits PS4 on April 26. Keep a watchful eye out for more Days Gone Countdown to Launch insights coming all week.